The economy · Season 1

The Wardrobe Is the Business

The obvious way to understand Sona is as an avatar project: you mint a character, you dress it, you post it. That is accurate, but it misses where the value accrues. Sona is a three-sided system: members who build wardrobes, publishers who supply the pieces, and Sona in the middle of every transaction between them. The best way to see how it works is to follow a member through it, one interaction at a time, and ask at each step who creates value and who captures it.

Season GMV
$612,514
mints, paid boxes, clothing, Basics, resale
Net revenue
$466,829
76% take rate · $23.34 a member
Contribution
$246,208
base case, 20,000 mints
Recurring take rate
67%
on paid boxes, clothing and resale, after the mint
Base case · 20,000 mints at $9 · open edition · three-month season
The value chain

Nine Interactions, Three Beneficiaries

Here is the whole system on one table. Read down the Sona column and a pattern emerges: Sona earns directly on only some of these steps, but it owns every one of them, and the ones it doesn’t monetize directly are the ones that make the others work.

InteractionMember getsPublisher getsSona captures
Minta dressed avatar, three boxeswelcome-box distribution$6.12 a mint
Postpoints toward free boxesfree placement in the feedcontent and retention
Feeddiscovery, a buy button on every looka storefront in every lookthe aggregation point
Earned boxpieces for playingdistribution at the box ratecosts $0.5849; buys the habit
Drop / direct buythe exact piece70% of the sale30% of the sale
Paid boxa shot at a scarce piecethe box rate on every pull55% margin
Resaleliquidity and the premiumprice discovery for the next drop5% of every trade
Sell or burnan exit for anythingtighter supplya buyback paid in boxes
Referstatus; points in timenew wardrobeszero-cash acquisition
1 · The mint

A Paid On-Ramp That Pays for Itself

Most consumer products pay to acquire a user and hope to earn it back. Sona charges $9 at the door, and the member walks away with a sona that is already dressed: three welcome boxes, 11 pieces, drawn so that no two starting wardrobes match. After checkout, the welcome boxes and a season of sponsored gas, Sona keeps $6.12 of every mint.

That matters for two reasons. First, the unit economics are positive on day one: there is no payback period to model. Second, at 20,000 mints the mint alone brings in $122,400, which covers the entire season’s art and operations ($40,170) with $82,230 left over. The launch is funded by the people launching with it.

One mint, where it goes
$9Mint−$0.09Checkout−$2.49Welcome boxes−$0.30Gas$6.12Kept by Sona
Member
A dressed avatar and 11 pieces for $9.
Publisher
Their pieces in 20,000 starting wardrobes, paid at the box rate.
Sona
$6.12 a mint, and a member who arrives already invested.
Kept per mint
$6.12
of $9
Welcome cost
$2.49
three boxes, paid to publishers
Payback
Day one
no acquisition spend to recover
Launch surplus
$82,230
after art and operations
2 · The post

Every Post Is Content, and Every Look Is an Ad

The daily loop is simple: dress the sona, post the look, earn points. The first post is worth 500 points, a free box on day one; after that 60 a post for the first 14 days, then 40. 500 points open a box.

What is interesting is what each party gets out of a single post. The member gets progress. Sona gets content, which it did not pay to make, and a reason for the member to come back tomorrow. And every publisher whose piece is in the look gets free placement in front of everyone who scrolls past it. At 30% of members posting daily, the base case produces 546,000 looks a season. Each one is a piece of user-generated advertising for the catalogue.

Member
Progress toward the next box, and a look worth showing.
Publisher
Free, organic placement for every piece in the look.
Sona
Content at zero production cost, and a daily habit that costs about $0.04 a post in free boxes.
Daily posters
30%
6,000 members
Looks a season
546,000
each one shoppable
Reward cost per post
$0.045
free boxes a poster earns, per day
3 · The feed

The Storefront Is the Feed

The feed is where the system aggregates. Every look carries a row of the pieces in it, and every piece is one tap from being on your own sona: bought from the publisher while the edition lasts, or from another member once it sells out. The feed puts the looks you can actually shop first, so discovery and purchase are the same gesture.

This is the structural advantage. A publisher selling digital fashion on its own has to find customers. On Sona, customers find the piece by seeing it worn, by someone they follow, in a look they already liked. Sona owns that moment of demand, and it sits in front of every publisher on the platform.

Member
Discovery, and a buy button under everything they like.
Publisher
A storefront in every look that wears their piece.
Sona
The point of demand, across every publisher at once.
4 · The earned box

Free Boxes Buy the Habit, and They Are Cheap

An earned box holds three pieces and costs the member nothing. It costs Sona $0.5849, because publishers supply box pulls at a box rate of 30% of each piece’s primary price, the mirror of the direct split, in exchange for distribution. A daily poster earns 7 of them in season one and finishes it with 32 pieces, which is a wardrobe deep enough to care about.

The rewards pay for themselves. Free boxes are funded from three streams: 10% of the mint surplus, 25% of clothing receipts, and the resale fee, $27,558 in the base case. That buys 47,119 boxes against 46,368 earned. The more members buy and trade, the more free boxes the system can afford; the more boxes members open, the more they want to buy. That is the flywheel.

Pieces in one wardrobe over the season · three ways
11 pieces32 pieces48 pieces0Week 1Week 13
Welcome boxes onlyPosts every dayPosts daily + $18.98 in Elite boxes
Member
7 free boxes and a 32-piece wardrobe in a season.
Publisher
Their pieces distributed at the box rate, into wardrobes that post daily.
Sona
A retention engine that costs $0.5849 a box and funds itself.
Cost per earned box
$0.5849
at the box rate
Reward budget
$27,558
mint surplus, clothing, resale fee
Rewards
Fully funded
1.0× what members earn
5 · Drops and direct purchase

Where the Want Gets Satisfied

The free path builds a wardrobe. It does not build your wardrobe. Once a member cares about their look, what they want is specific: the jacket from the drop this week, the cap from a look they just scrolled past, and above all a top nobody else in their feed is wearing. That is the moment Sona monetizes.

Drops arrive weekly in fixed editions at the publisher’s price. A direct purchase splits 70/30: the publisher keeps 70%, Sona 30%. Sona Basics, the house line of 25¢ staples, are entirely Sona’s. In the base case that is $120,000 of publisher clothing and $30,000 of Basics a season, and $65,340 of it stays with Sona.

Member
The exact piece, at the publisher’s price.
Publisher
70% of every sale, with no storefront to run.
Sona
30% of publisher sales and all of Basics.
Publisher clothing
$120,000
direct sales a season
Sona take
30%
of every publisher sale
Sona clothing receipts
$65,340
after checkout
6 · The paid box

Gacha, Reconsidered

Gacha is usually a slot machine bolted onto a collection: every pull is independent, and the house wins on the pulls you didn’t want. Sona is built around composable characters rather than standalone collectibles. Players pull components across defined avatar slots (tops, bottoms, hair, accessories), which means every pull has a use beyond its rarity. That makes it possible to build a system that preserves randomness and upside while making every pull more useful:

Adaptive slot RNG
Each box has a global slot distribution, allowing certain categories to be intentionally dominant. At reveal, Sona can also read a player’s existing component inventory and adjust those probabilities within defined bounds, favoring underrepresented slots. A player overloaded with tops but lacking shoes therefore becomes somewhat more likely to pull shoes.
Pity economics
Repeated misses progressively improve a player’s future outcome probabilities. Pity can operate across rarity, value, or other desirable outcomes and can interact with slot balancing: a pity-triggered Rare+ outcome can preferentially fill an underserved avatar slot.
Publisher inventory & splits
Third-party publishers can contribute components or collectibles to Sona boxes rather than Sona purchasing all inventory upfront. When their inventory is distributed, economics are shared between the publisher and Sona according to predefined terms. Sona becomes the gacha house and distribution layer for participating publishers.
Buyback + burn floor
Every eligible component can carry a standing Sona redemption quote. Players can keep or trade the item, or burn it for Sona points. This gives unwanted pulls guaranteed protocol utility and creates a recycling loop.

In other words, this isn’t really a slot machine at all. It is a state-aware collectible distribution system, in which every reveal can respond to the player, the inventory pool, publisher economics, and the composition of the avatar itself. It is also the highest-margin product Sona sells: a box priced below the sticker value inside it still clears a 55% margin, because the pieces cost Sona the box rate.

Paid boxes · priced from the pieces inside
Standard · 3 pieces
$1
$2.20 of sticker inside · 41% margin
Premium · 5 pieces
$2.99
$4.65 of sticker inside · 55% margin
Elite · 8 pieces
$9.49
$11.72 of sticker inside · 62% margin
Pieces in editions over 300 go into box editions printed to demand at the box rate; the scarce pieces come from a fixed reserve, so their odds are set run by run. Odds and runs →
Member
More sticker value than they pay, and a real shot at a scarce piece.
Publisher
The box rate on every pull, plus distribution.
Sona
A 55% margin on every box sold.
Paid box margin
55%
after publishers and checkout
Boxes a season
80,000
4 a member
Box revenue
$222,514
$123,195 to Sona
7 · Resale

The Speculative Premium

Resale opens for a design only after its direct allocation has sold out. From then on members trade with each other, the seller keeps 95%, and Sona takes 5%. On its own that is a modest line: $60,000 of resale at sticker is $3,000 of fees. The interesting part is what happens at the top of the market.

Most of the catalogue lives in large editions, and large editions trade near sticker. The pieces in editions of 300 or fewer are different. Three forces push them above sticker at the same time. They are visible, because the feed shows who is wearing them. They are hard to get, because paid boxes are the only other source and box runs are capped by the reserve. And their supply only shrinks, because every burn retires a copy for good. Put those together and the scarce bands carry a speculative premium: in the base case, 3× sticker for editions of 300 or fewer and 5× for 100 or fewer.

Resale by edition band · share of units against share of dollars
2,500+
53.2% · 36%
≤ 2,500
39.9% · 39%
≤ 1,000
5.7% · 8%
≤ 300
0.6% · 7%
≤ 100
0.5% · 10%
share of units tradedshare of resale dollars

The result is a market with a very long tail at the top. The scarce bands are 1.1% of the units that trade and 17% of the dollars. The premium lifts resale from $60,000 to $75,746 a season in the base case, and it flows mostly to members: holders capture $14,959 above sticker, while Sona’s fee rises to $3,787.

The dynamics here are what make the premium durable rather than a bubble. Sona sets the float: edition sizes, the share of each edition reserved for boxes, and the odds that decide how often a scarce piece leaves a box are all Sona’s levers, so the supply of scarcity is managed rather than accidental. The premium in turn feeds back into everything upstream. It raises the expected value of a paid box, since an Elite pull can be worth several times its sticker on resale; it gives members a financial reason to hold the pieces they love; and it gives publishers a price signal for the next drop, which is how they share in the premium without a royalty on every trade. And the burn floor puts a bottom under the market: anything can always be turned back into points.

Member
Liquidity, and $14,959 of premium on scarce pieces.
Publisher
Price discovery that sets the size and price of the next drop.
Sona
5% of every trade, levered to the top of the market.
Resale volume
$75,746
$60,000 at sticker
Top 1% of units
17%
of resale dollars
Resale fees
$3,787
+$787 from the premium
Member premium
$14,959
captured by holders
8 · Sell or burn

Every Piece Has an Exit

A collectible economy fails when members accumulate things they don’t want and can’t get rid of. Sona gives every piece two exits. It can be listed for resale once its edition sells out, or it can be burned for points at a standing quote by edition band, from 10 points for the largest editions to 1,500 for the smallest.

The burn is best understood as a buyback that Sona pays for in boxes, not cash. A point is worth about 0.117¢ of box cost, so even the most generous burn, 1,500 points, costs Sona $1.75 in future box contents. In exchange, supply leaves the market permanently: burned copies are never reissued, which tightens every edition and supports the resale premium above.

Member
An exit for any piece, and points toward the next box.
Publisher
Tighter supply of their editions.
Sona
A buyback paid in boxes at 0.117¢ a point, and a deflationary sink.
9 · The referral

Acquisition Without a Marketing Budget

Every look a member shares is an ad that Sona didn’t pay for, pointing at a product that pays for itself on arrival. A referred member mints for $9 like anyone else, so Sona’s cash cost of acquiring them is zero and its return is $6.12 on day one, before they buy a single piece. The referrer gets status, and in time points, which cost Sona boxes rather than cash.

This is why the post and the feed matter so much to the economics: with 546,000 looks a season in the base case, the distribution surface is enormous, and referral attribution ships with the first testnet release so the loop can be measured from day one.

Member
Status, and points for bringing people in.
Publisher
New wardrobes to sell into.
Sona
A new member at zero cash CAC, worth $6.12 on arrival.
Cash CAC, referred
$0
the mint is the price of entry
Value on arrival
$6.12
kept from the mint
Shareable looks
546,000
a season, base case
What it adds up to

Profitable in Every Scenario

Add the interactions up and you get the season. The mint is $9 in every case; the cases differ in how many people mint, how many paid boxes they open and how much clothing sells. Bear: 8,000 mints, $44,503 of paid boxes and $60,000 of publisher clothing, $57,084 of contribution. Base: 20,000 mints, $222,514 of boxes and $120,000 of clothing, $246,208. Bull: 40,000 mints, $778,800 of boxes and $180,000 of clothing, $679,830. Paid boxes outsell publisher clothing in the base and bull cases.

Season contribution across three cases
$57,084Bear · 8,000 mints at $9$246,208Base · 20,000 mints at $9$679,830Bull · 40,000 mints at $9
Contribution after checkout, publishers, rewards, gas, art and operations; before payroll, customer acquisition, legal and tax.

The more important number is what happens after the mint window closes, because that is the business that compounds. In a season with no mint at all and base-case paid boxes, clothing and resale, Sona takes 67% of $432,514 of GMV, or $288,629. That funds every free box members earn ($11,622) plus the season’s art, operations and gas ($46,170), with $133,743 to spare, and that is before the resale premium, which only grows as editions sell out. The mint launches Sona; the wardrobe sustains it. Each new season also opens a mint for the next model, SONA02 in Season 02, and none of that is counted here.

Season GMV
$612,514
base case
Take rate
76%
blended, with the mint
Recurring GMV
$432,514
paid boxes, clothing, Basics, resale
Recurring contribution
$133,743
a season with no mint
What’s next

From Model to Market

In progress
Testnet on Base Sepolia
Sign in with Base, the $9 mint through Base Pay, wardrobes and daily looks on chain, with sponsored gas. The payment and fulfilment engine is built and tested end to end.
Next
Publisher terms
Each publisher dedicates 15–20% of an edition to boxes at the box rate, 30% of the primary price, and sells the rest direct at 70%. Box distribution is the marketing channel publishers pay for in inventory.
Next
Scarce catalogue depth
More designs in editions of 300 or fewer. At about a dollar a design in renders, depth is cheap, and it sets the size of both the Elite box run and the resale premium.
At launch
The metrics that matter
Onboarding completion, weekly posting, free-to-paid conversion, resale velocity in the scarce bands, and members acquired through a shared look.
+ Model inputs
Explore the full model.
Every figure on this page comes from one calculation. Change the mint count, clothing sales, publisher split, box plan or reward rates and see the season respond.
Open the explorer
Figures are the base-case Season 1 model. Contribution is before payroll, customer acquisition, legal costs and tax. The resale premium by edition band is a base-case assumption. Inputs and sources are listed in the explorer.